But this Blog is not about Flash or Toon Boom. It's about Blender. Specifically, Blender 2.5.
Wow.
I had downloaded Blender back in 2000 in the 2.0 or 2.1 phase. It was interesting, but I really was not into 3D graphics back then. It seemed awkward and clumsy, but so did all 3D programs.
I downloaded the new 2.53 beta is 22 megabytes (52.2 megabytes installed). I already had Microsoft C++ 2008 Redistributable Sp1 and Python 3.1 installed so installation went without a hitch.
Opening the program was a surprise. The new 2.5 menu layout was great. I had no idea what all the menus and buttons meant, nor what they actually did, but there was a big build view screen and menus to the left an right. It did take me a while to find the wiki documentation online and because this is a Beta version, the documentation is far from complete. But there are lots of great free online tutorial sites for 2.5 already (Blendercookie, Blendernoobies, and BlenderGuru ) and it's not all that hard to make the leap from the 2.49 tutorials (.Creative Cow, Lynda.com, and others). Honestly, they are everywhere and many are free.
In just a couple of evenings I was able to set my personal preferences, create my own version of the work space, and make this simple 3D text
Screen from my machine. Click to enlarge. |
As I said, I have no CAD or other 3D experience, so as little as this is, it's big to me at this point. Below is a short video that outlines Blender's history
From Blender 3D 1.60 to 2.50 from Allan Brito on Vimeo.
There were some things I recognized right off the bat. Key Frame animation, by default the time line runs across the bottom of the screen, working with Bezier curves, Inverse kinematics and more.
I've been reading comparisons between the commercial softwares (Audodesk's Maya and others) and Blender, although slightly behind in some features, it seems Blender has lead the way in others and the new 2.5, when complete, should bring Blender up to the industry standards across the board
What does it take to run it? Lets do a simple compare with Maya:
Bender System Requirements
Operating Systems
- Windows 2000, XP or Vista
- Mac OS X 10.2 and later
- Linux 2.2.5 i386
- Linux 2.3.2 PPC
- FreeBSD 6.2 i386
- Irix 6.5 mips3
- Solaris 2.8 sparc
Minimal specs for Hardware
- 300 MHz CPU
- 128 MB Ram
- 20 MB free hard disk Space
- 1024 x 768 px Display with 16 bit color
- 3 Button Mouse
- Open GL Graphics Card with 16 MB Ram
Good specs for Hardware
- 2 Ghz dual CPU
- 2 GB Ram
- 1920 x 1200 px Display with 24 bit color
- 3 Button Mouse
- Open GL Graphics Card with 128 or 256 MB Ram
Production specs for Hardware
- 64 bits, Quad core CPU
- 8 GB Ram
- two times 1920 x 1200 px Display with 24 bit color
- 3 Button Mouse + tablet
- Open GL Graphics Card with 768 MB Ram, ATI FireGL or Nvidia Quadro
For 32-bit Autodesk Maya 2011
- Microsoft® Windows Vista® Business (SP2 or higher), Microsoft® Windows® XP Professional (SP3 or higher), Microsoft® Windows® 7 Professional operating system
- Windows: Intel® Pentium® 4 or higher, AMD Athlon™ 64, AMD Opteron™ processor, AMD Phenom™ processor
- 2 GB RAM
- 4 GB free hard drive space
- Qualified hardware-accelerated OpenGL® graphics card
- Three-button mouse with mouse driver software
- DVD-ROM drive
- Maya Composite media cache requirements for playback:
- 10 GB minimum, 200 GB recommended
- HDD: IDE, SATA, SATA 2, SAS, SCSI
- Microsoft® Internet Explorer® 7.0 or higher, Apple® Safari®, or Mozilla® Firefox® web browser
For 64-bit Autodesk Maya 2011
- Microsoft Windows Vista Business (SP2 or higher), Microsoft Windows XP x64 Edition (SP2 or higher), Microsoft Windows 7 Professional, Apple Mac OS X 10.6.2, Red Hat® Enterprise Linux® 5.4 WS, or Fedora™ 11 operating system
- Windows and Linux: Intel® EM64T, AMD Athlon 64, AMD Opteron, or AMD Phenom™ processor
- Mac® computer: Intel-based processor
- 2 GB RAM
- 4 GB free hard drive space
- Qualified hardware-accelerated OpenGL graphics card
- Three-button mouse with mouse driver software
- DVD-ROM drive
- Maya Composite media cache requirements for playback:
- 10 GB minimum, 200 GB recommended
- HDD: IDE, SATA, SATA 2, SAS, SCSI
- Microsoft Internet Explorer 7.0 or higher, Apple Safari, or Mozilla Firefox web browser
Now that we know what it take in hardware, what does it take in GREENWARE?
Maya - $4000.00 plus a license for every machine it runs on.
Blender - Free (Contributions encouraged) and the same price for every machine it runs on - Free.
If you are just starting out or planning to expand your operation, it's worth a look.
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