Friday, July 30, 2010

Just how many rendering processors can you afford?


This may be the best idea that has come down the pike in some time. It's called Corefarm.org. Unlike its commercial sibling Corefarm.com, Corefarm.org is free to use, sortta.

Here is the idea. All of us could use a large render farm from time to time, but not everyday. The Boxx render farm units start at $2000 US each. That could be a lot of money sitting on your desk most of the week waiting for you to finish your latest masterpiece. And there are other times when one or more computers in your office are sitting idle. Why not combine the two? Don't buy a render farm that you might not be ready to fully utilize, let your computer idle time earn you render hours on the Corefarm.

What is Corefarm? The web site describes it as;
"Corefarm is a place where you can either submit your Yafaray rendering job or participate to other users' rendering tasks. Corefarm splits your job in several small pieces and distributes them across the internet, leading to impressive rendering times."
Windows users; use Firefox to log into Corfarm.org (after you register) and walk away. You are given a localhost login page. Open that page and your system is part of the Corefarm. As other users submit XML projects prepared by Yafaray, buckets of render information are processed by one or more of your processor cores. Every job processed earns you points toward free rendering time on the farm. Up to 10 projects can be processed at any one time and to stop participating, you just logout.

There are similar processes for other operating systems as well, but as I don't use them, they are just plain over my head.

But you should spend a few minutes and check it out. If you have a server system that already farms out processor time, or if you have multiple computers, they can all share the same login earning your account points. The more systems logged in the more powerful the Corefarm is. Contact William Le Ferrand or see the information on the Corefarm.org website..

Corefarm is only rendering Yafaray at this time. Corefarm.com is a pay for use site that renders in both Yafaray and LuxRender.

Going 3D with Blender 2.53

So at this point, I know nothing about 3D animation and graphics. I do understand using 3D environment in a 2D project, but it's hardly the same thing. I use Toon Boom Animate Pro for most of my projects now, having graduated from Studio to Digital Pro and finally to Animate Pro. For 2D, I don't think you can find a better program. It out flashes Adobe Flash© and runs circles around any other competition.

But this Blog is not about Flash or Toon Boom. It's about Blender. Specifically, Blender 2.5.

Wow.

I had downloaded Blender back in 2000 in the 2.0 or 2.1 phase. It was interesting, but I really was not into 3D graphics back then. It seemed awkward and clumsy, but so did all 3D programs.

I downloaded the new 2.53 beta is 22 megabytes (52.2 megabytes installed). I already had Microsoft C++ 2008 Redistributable Sp1 and Python 3.1 installed so installation went without a hitch.

Opening the program was a surprise. The new 2.5 menu layout was great. I had no idea what all the menus and buttons meant, nor what they actually did, but there was a big build view screen and menus to the left an right. It did take me a while to find the wiki documentation online and because this is a Beta version, the documentation is far from complete. But there are lots of great free online tutorial sites for 2.5 already (Blendercookie, Blendernoobies, and BlenderGuru ) and it's not all that hard to make the leap from the 2.49 tutorials (.Creative Cow, Lynda.com, and others). Honestly, they are everywhere and many are free.

In just a couple of evenings I was able to set my personal preferences, create my own version of the work space, and make this simple 3D text

Screen from my machine. Click to enlarge.

As I said, I have no CAD or other 3D experience, so as little as this is, it's big to me at this point. Below is a short video that outlines Blender's history


From Blender 3D 1.60 to 2.50 from Allan Brito on Vimeo.

There were some things I recognized right off the bat. Key Frame animation, by default the time line runs across the bottom of the screen, working with Bezier curves, Inverse kinematics and more.

I've been reading comparisons between the commercial softwares (Audodesk's Maya and others) and Blender, although slightly behind in some features, it seems Blender has lead the way in others and the new 2.5, when complete, should bring Blender up to the industry standards across the board

What does it take to run it? Lets do a simple compare with Maya:

Bender System Requirements
Operating Systems
  • Windows 2000, XP or Vista
  • Mac OS X 10.2 and later
  • Linux 2.2.5 i386
  • Linux 2.3.2 PPC
  • FreeBSD 6.2 i386
  • Irix 6.5 mips3
  • Solaris 2.8 sparc

Minimal specs for Hardware
  • 300 MHz CPU
  • 128 MB Ram
  • 20 MB free hard disk Space
  • 1024 x 768 px Display with 16 bit color
  • 3 Button Mouse
  • Open GL Graphics Card with 16 MB Ram

Good specs for Hardware
  • 2 Ghz dual CPU
  • 2 GB Ram
  • 1920 x 1200 px Display with 24 bit color
  • 3 Button Mouse
  • Open GL Graphics Card with 128 or 256 MB Ram

Production specs for Hardware
  • 64 bits, Quad core CPU
  • 8 GB Ram
  • two times 1920 x 1200 px Display with 24 bit color
  • 3 Button Mouse + tablet
  • Open GL Graphics Card with 768 MB Ram, ATI FireGL or Nvidia Quadro

For 32-bit Autodesk Maya 2011
  • Microsoft® Windows Vista® Business (SP2 or higher), Microsoft® Windows® XP Professional (SP3 or higher), Microsoft® Windows® 7 Professional operating system
  • Windows: Intel® Pentium® 4 or higher, AMD Athlon™ 64, AMD Opteron™ processor, AMD Phenom™ processor
  • 2 GB RAM
  • 4 GB free hard drive space
  • Qualified hardware-accelerated OpenGL® graphics card
  • Three-button mouse with mouse driver software
  • DVD-ROM drive
  • Maya Composite media cache requirements for playback:
  • 10 GB minimum, 200 GB recommended
  • HDD: IDE, SATA, SATA 2, SAS, SCSI
  • Microsoft® Internet Explorer® 7.0 or higher, Apple® Safari®, or Mozilla® Firefox® web browser

For 64-bit Autodesk Maya 2011
  • Microsoft Windows Vista Business (SP2 or higher), Microsoft Windows XP x64 Edition (SP2 or higher), Microsoft Windows 7 Professional, Apple Mac OS X 10.6.2, Red Hat® Enterprise Linux® 5.4 WS, or Fedora™ 11 operating system
  • Windows and Linux: Intel® EM64T, AMD Athlon 64, AMD Opteron, or AMD Phenom™ processor
  • Mac® computer: Intel-based processor
  • 2 GB RAM
  • 4 GB free hard drive space
  • Qualified hardware-accelerated OpenGL graphics card
  • Three-button mouse with mouse driver software
  • DVD-ROM drive
  • Maya Composite media cache requirements for playback:
  • 10 GB minimum, 200 GB recommended
  • HDD: IDE, SATA, SATA 2, SAS, SCSI
  • Microsoft Internet Explorer 7.0 or higher, Apple Safari, or Mozilla Firefox web browser

Now that we know what it take in hardware, what does it take in GREENWARE?
Maya - $4000.00 plus a license for every machine it runs on.
Blender - Free (Contributions encouraged) and the same price for every machine it runs on - Free.

If you are just starting out or planning to expand your operation, it's worth a look.

Sunday, July 4, 2010

Yet more Fireworks




I know, everyone will be uploading fireworks videos for the next few days.

Well here's a little bit from Phoenix. They were great, but no Colby Park.